![]() ![]() The simulators can be flown by use of virtual reality goggles. “With two simulators, we can simulate multi-pilot and multi-aircraft scenarios, such as refueling in mid-air, or even air-to-air combat.” The units, purchased from Brunner Elektronik, a leader in virtual-reality flight simulation, allow Saetti and other aerospace engineering professors the opportunity to take research further than before and future aerospace engineering students in rotorcraft flight dynamics and controls classes the opportunity to develop and test their own flight control systems. At the same time, probably even less, if any, institutions have two of them,” said Saetti, a recent Office of Naval Research Young Investigator Award recipient whose research focuses on modeling, simulation, order reduction and control of high-order models of the coupled flight dynamics, aerodynamics and aerocoustics of aircraft, rotorcraft and biologically inspired flying vehicles. “To my best knowledge, very few academic institutions have the capability of one single motion-base simulator that can be used for rotorcraft, general aviation and fighter jet simulations. Recently installed in aerospace engineering’s Extended Reality Flight Simulation and Control Lab under the direction of Assistant Professor Umberto Saetti, two motion-base VR simulators-which replicate multiple forms of rotorcraft and fixed-wing aircraft-will be used for immersive simulations that make use of extended reality to study human-machine interaction, advanced flight control laws and innovative pilot cueing methods. Auburn University is home to possibly the world’s first set of motion-base virtual reality flight simulators to be used for research in an academic institution. ![]()
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